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cryptopunk
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Devlog
Update #5 - more new corps
May 16, 2020
by
rogueElementGames
Two corporations have been implemented since the last update: Infinity Resource Acquisition and Global Finance Management Infinity Resource Acquisition Programs have the ability to consume other secur...
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Update #4 - new corp, smarter AI, omnipedia
May 02, 2020
by
rogueElementGames
New Features: Omnipedia - a searchable reference of game concepts and terms New Corp - Panopticon Information Systems Switch Bridges - ground tiles that can be toggled on and off if the control panel...
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Biweekly Update #3 - corps, cameras, and more powerful plugins
April 20, 2020
by
rogueElementGames
New Features: plugins can now grant active abilities as well as stat boosts. Using a plugin ability ends your action for the turn, attacking or breaching. patch kit: restores health to a friendly prog...
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Biweekly Update #2 - autosaves and plugins
April 04, 2020
by
rogueElementGames
Hope everyone is keeping safe and healthy! This update includes the autosave system, so you no longer have to start a new game every time you launch the game. Cryptopunk uses a roguelike save system,...
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Biweekly Update #1
March 21, 2020
by
rogueElementGames
New features: New player units: Hunter - ranged combat unit Banshee - flying ranged attacker Raider - hit and run ranged attacker New enemy units: Dragon - super-heavy flyer Golem - Heavy combat unit...
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Initial Build
March 21, 2020
by
rogueElementGames
This is the first available version of Cryptopunk! Features: - Tutorial -3 Starting units -4 unlockable units -5 enemy types -procedurally generated levels...
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