Biweekly Update #3 - corps, cameras, and more powerful plugins


New Features:

  • plugins can now grant active abilities as well as stat boosts. Using a plugin ability ends your action for the turn, attacking or breaching.
    • patch kit: restores health to a friendly program
    • entanglement processor: teleports the program to a visible map location. If the location is occupied, switch places with the program occupying the target space
    • paradox device: stuns both the user and the target, causing them to miss their next turns.
  •  new keyword: remote - allows a hacker program to breach a target at up to its attack range
  • corporations now have their own suites of unique defense programs and features.
    • enforcement solutions:
      • upgraded turrets with longer range and more powerful attack
      • more powerful and resilient defense programs
    • shadow technologies:
      • corporation programs have stealth
  • New Player program:
    • wizard: 3 upgrade slots, remote, sensor
  • Added cameras to terminals. Now, hacking a terminal gives vision into the room it controls.

Improvments:

  • Added sensor to Oculus as countermeasure to enemies with stealth
  • created more rooms for dungeon generator pool
  • removed "clone" from displayed names of game pieces
  • Added logic to hide UI panels when not in use
  • Adjusted lighting to prevent shadows from hiding game elements

Bugfixes:

  • Fixed off by one error in turn counter display
  • Fixed bug where hacked defense programs' sight indicators would not be cleaned up
  • Fixed bug where hacked turrets would wrongly display as inactive despite being controllable by the playe

Known issues:

  • Repeatedly loading saved games can cause errors in tracking available missions
  • Stunned flying programs will fly higher in order to navigate over themselves

Files

cryptopunk-dev.zip 22 MB
Version 3 May 16, 2020
cryptopunk-dev.zip 22 MB
Version 1 Apr 20, 2020

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